CALL OF DUTY
We are lucky to work in a business where imagination, creativity, and play aren't only encouraged, they're required.
Be a Part of Entertainment History
Operating at the intersection of technology, entertainment, and consumer products, Activision is more than just the leading developer and publisher of video games. Activision is the bedrock of video game publishing, and we’ve written many of the most significant chapters in the industry’s history. For over 30 years, we have introduced the world to some of the biggest, most ground-breaking titles in the industry – from Call of Duty® to Skylanders®, to Tony Hawk™ and Guitar Hero™. But our story doesn’t end there. Activision and Bungie have joined forces to release the next advancement in interactive entertainment in 2014 with Destiny™.
Creativity is at the heart of everything we do here.
At Activision, we set the bar high and always find ways to jump even higher. If there's one common thread to the people who succeed here, it's the ability and the desire to not just deliver, but to over-deliver. That's how we make history.
Passionate People, Creative Environment
Ask anyone who works at Activision what their favorite thing about our company is, and they'll tell you: It's the People.
We have world-class brands, infrastructure and resources, but we are nothing without the brilliance of our people. We strive to form a perfect balance between creative excellence and business excellence, and we work diligently to create an environment that allows our best ideas prevail no matter where they come from.
Creating a video game is no easy feat: You have to have an ear for storytelling, an eye for visual drama, a head for math, science and technology, a passion for innovative marketing and sales, and the support of the world’s most talented functional teams.
Our success comes from people producing greatness. If you want to be continually pushed to take your game to another level, Activision is the place for you.
MEET AND GREET
Andy - Cinematics Lead
Daniel - Audio Director
I-Wei Huang - Director, Toys and Characters
Dan - Lead Scripter, Game/Level Design
Keetsie - FX Artist
Kim - Level Designer
Paul - Animation Director
Hjalmar - Director, Consumer Marketing
Moe - Retail Planning Manager
Amy - Senior Director, Retail Marketing
Mark - Studio Head, Treyarch
Julie - HR Director
Tim - Vice President, Music Affairs